Update 0.46.00 is an update for Stranded Deep released on July 2, 2018.
Bug Fixes[]
- Fixed missing Fire Lighting sounds.
- Fixed paused audio sources Audio causing clipping.
- Fixed Highlighting effect not being affected by AA.
- Fixed Aloe Salve not removing sunstroke status effect.
- Fixed Farming Plot interaction displaying “Hold to Plant” when occupied.
- Fixed Shipping Containers not spawning.
- Fixed Audio settings not using correct logarithmic values.
- Fixed Sharks and Bosses flying off when hit with projectiles.
- Fixed Refined Hammer missing building audio sounds.
- Fixed Fishing Rod breaking interaction when crafted and auto*stored in backpack.
- Fixed large CPU performance overhead caused by Fish AI visibility check.
- Fixed other objects not obscuring Highlighting outline.
- Fixed Water Still consuming Fibrous when collector is full.
- Fixed Paddle audio sounds playing incorrectly.
- Fixed Billboards staying brightly lit after lightning.
- Fixed Rain inside structures.
- Fixed Rain underwater.
- Fixed Ficus Trees not blocking sun UV rays.
- Fixed Player ‘falling’ on small bumps.
- Fixed Player climbing ledge unintentionally.
- Fixed Jumping being disabled when near rafts, ladders and ledges.
- Fixed Fibrous Leaves flying off when harvested from yuccas.
- Fixed Dust Particle specks on intro scene.
- Fixed Projectile Trails getting wrong positions.
- Fixed Rafts disabling dragging occasionally.
Changes[]
- Added New Mining Clay/Rock sfx.
- Added New Spear sfx.
- Added New Air-tank use sfx.
- Added deploy Life Raft Sea Anchor sfx.
- Added retrieve Life Raft Sea Anchor sfx.
- Added deploy Sea Anchor sfx.
- Added retrieve Sea Anchor sfx.
- Added Rudder operate sfx.
- Added new Cliff material textures.
- Added new Forest terrain texture.
- Added Color Profile graphics setting.
- Added Seagull ‘soaring’ behaviour.
- Changed Campfire to allow attached cooking. Interact with the campfire whilst holding meat to attach it to the built in fire*spit.
- Improved Selecting accuracy for controllers.
- Improved Underwater visuals.
- Improved Highlighting effect performance.
- Improved Loading error handling.
- Improved Island Generation loading times.
- Changed Island Generation. Newly generated Island are much larger with more realistic terrain.
- Changed Farming Plot to add 1 water per hour when raining.
- Changed Young Palms to respawn after 48 hours.
- Changed Building to allow placement near cliffs and rocks.
- Changed Clay Water Bottle name to ‘Water Bottle’.
- Changed Food Rations name to ‘Rations’.
- Changed Fibrous Leaves to add 1 hour of fuel to campfire.
- Changed Palm Frond to add 2 hours of fuel instead of 4.
- Changed Snakes to spawn only in shallow waters.
- Changed Lion-fish to spawn only in shallow waters.
- Changed Water Still to be drinkable on*site.
- Changed Water Still to add 1 water per hour when raining.
- Reduced Storm audio volume.
- Reduced Gyrocopter audio volume.
- Reduced Farming Plot water usage by half.
- Restored Marlin animal.
- Restored Whale animal.
- Removed starting Missions from Sea Forts. You can now find missions out in the open.
- Disabled Fire Lighting if campfire fuel empty.
New Content[]
- Added new Tube Corals.
- Added new Table Corals.
- Added new Fan Corals.
- Added new Brain Coral.
- Added new Staghorn Coral.
- Added new Sea Clam.
- Added new Sea Cucumber.
- Added new Starfish.
- Added new Poisonous Starfish.
- Added new Underwater Coral.
- Added new Shoreline Seaweed.
- Added new Island Bush.
- Added new Island Tree Foliage.
- Added new Tiger Shark model and animations.
- Added new Splint craftable item! Can be used to heal Broken Bones.
- Added new Player Limp animation for broken bones.
- Added new Shark Encounter soundtrack.
- Added new Audio FX!
- Added new Hammer Building audio.
- Added new Water Footstep audio.
- Added Farming Plant audio.
- Added Farming Water plant audio.
- Added Skin Leather audio.
- Added Skin Crab audio.
- Added Skin Meat audio.
- Added Life Raft ambient audio.
- Added new Speargun sfx.
- Added new Bow sfx.
- Added new Metal Door opening and closing sfx.
- Added new Fire Lighting sfx.
Dev Notes[]
- Added checks to prevent physics causing Drowning on load on slower systems.
- Changed Stingrays and Reef Sharks to use variation of new Fish System.
- Reduced CPU overhead for Physics objects that run in fixed time step.