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The World

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World[edit | edit source]

Stranded Deep Worlds are randomly, procedurally, generated based on a inputted seed value. Currently only one world is permitted per profile.

Small Islands[edit | edit source]

Small Islands are characterised by a variety of small foliage such as Ficus trees and Bushes.
The starting Island is always a Small Island, prompting exploration to larger, more rewarding Islands.

Large Islands[edit | edit source]

Large Islands are usually characterized with cliff rock faces, and a variety of Pine Tree foliage.

Reefs[edit | edit source]

Reefs are generated surrounding shallow Island waters and are decorated with a variety of corals such as; Table Coral, Staghorn Coral, Brain Coral, Fan coral, Tube Coral, and Kelp.
Reefs are home to the majority of ocean creatures.

Oceans[edit | edit source]

Oceans make up the majority of Stranded Deep's environment.

Flora[edit | edit source]

  • General Flora
    • Yucca Plants - Can be harvested for Fibrous Leaves using any kind of cutting tool. Each Yucca Plant drops six Fibrous Leaves, enough for one and a half Lashings. Yucca Plants regrow the second morning after harvest.
    • Small Palm Tree - Tiny plants that provide 1x fibrous leaf when cut down. Generally only takes one hit with most melee tools.
    • Palm Tree - Where coconuts, logs, palm fronds are obtained. Can be cut down using a cutting tool, most effectively with an Axe. It can then be cut down to sized logs, which yield sticks and palm fronds. The amount of logs a Palm Tree has depends on its size. Each Log will yield 4x sticks, and each palm tree top will yield 4x palm fronds. Palm trees also have green coconuts which can be obtained by either climbing the tree or cutting it down. Be careful not to fall when climbing it!
    • Pine Tree - Big, tall, very noticeable trees. Generally only found on large islands which can be a good indicator to the player. Decoration mostly, cannot be cut down
    • Small Pine Tree - Can be cut down for sticks. Depending on its size will depend on the stick amount. Usually contains 1,2 or 4 sticks.
  • Farming Flora
    • Potato Plant - A plant that has potatoes. These are very common. Potatoes will spoil if after being picked though they can still be used for the fuel still and farming.
    • Pipi Plant - Green plant on the ground, can be difficult to see as the pipi is the same color as the leaves of the plant. One pipi can be harvested from each plant. Not found on all islands. Large islands can have two at times.
    • Kura Plant - A plant that grows Kura fruit. Can be harvested then grown in a garden.
    • Quwawa Plant - A plant that grows Quwawa fruit. Can be harvested then grown in a garden.

Wreckages[edit | edit source]

Shipwrecks, Seaforts, Shipping containers, etc.

Weather[edit | edit source]

Daylight, Rain, Storms, Fog.

Cartographer[edit | edit source]

Cartographer
Cartographer.

The World of Stranded Deep is created and managed through the Cartographer.
The Cartographer is found by navigating through Stranded Deep's Main Menu > Cartographer.


To generate a new world, overriding the existing one, click on Create New World at the bottom left of the screen. This will prompt the Seed input screen.
Randomly generated worlds can be replicated by re-using the seed value.

World Map[edit | edit source]

Cartographer Map
Cartographer Map.

On the right side of the Cartographer is a grid map displaying the current World.


Player current position is displayed by the highlighted red tile.
Story mission tiles are displayed by the ""Red Skull"" icon.

To add custom maps see "Custom Maps".

Custom Maps[edit | edit source]

Cartographer
Cartographer.

On the left side of the Cartographer is a panel storing custom maps located within your Stranded Deep Data folder.
Custom Maps can be found and placed in Stranded Deep Installation file directory found at: Stranded Deep/Editor/Maps.

Custom Maps can be selected, dragged, and dropped, onto any existing tile permitting it is not a Story tile (marked by the Red Skull), or your last saved position (marked by the Red Outline).

To Create a custom map see "Map Editor".

Map Editor[edit | edit source]

Map Editor
Map Editor.

The Map Editor is found by navigating through Stranded Deep's Main Menu > Cartographer > Create An Island found at the bottom left side of the screen.
This will open up a new scene with a single, randomly generated Island terrain.

The right side of the screen features an Editor Panel where the user can edit the terrain, objects, and settings of the map.
The three panels are the Terrain Editor, Object Editor, and Camera.

Terrain Editor[edit | edit source]

This is where the user can directly Edit the Island's terrain settings.

Terrain Settings[edit | edit source]

Terrain Settings
Terrain Settings.

This is where the user can directly Edit the Island's terrain to smooth out any sharp edges.


Generate Shoremap will regenerate the ocean shoremap (where big waves and small waves should be).
It's a good idea to Generate this periodically after making changes to the terrain's height.


Generate Island will generate a completely new Island terrain. This will warn the user before doing so as this feature will remove all other objects.


Time Slider effects the time of day.


Display Ocean toggles the visibility of the ocean on/off.


Generate Perlin will generate random noise based on the Perlin Generator Values.


Normalise will squish the terrain height between a minimum value and a maximum value.


GENERATE will generate a heightmap based on the selected custom heightmap image.


Smooth Heightmap will smooth sharp edges on the terrain.

Terrain Height[edit | edit source]

Terrain Height
Terrain Height.

This is where the user can directly Edit the Island's terrain height.


The Size slider will adjust the effected area overlay size.
The Amount slider will adjust intensity of the effected area when changed.
Selected either Raise or Lower will either increase or decrease the terrain height.


Once a desired setting is selected, moving the cursor over the terrain shows the area to be edited by a blue overlay.
The overlay mask can be changed by selected a desired icon.


By clicking and holding Left Mouse Button the desired area will be lowered or raised.

Terrain Sample Height[edit | edit source]

Terrain Sample
Terrain Sample.

This is where the user can directly Edit the Island's terrain height by sampling a specific existing height on the terrain.
This tool can be useful for leveling out specific areas.


The Size slider will adjust the effected area overlay size.
The Amount slider will adjust intensity of the effected area when changed.
The Target Value slider will select the desired height the terrain will be set to. Alternatively, by holding Shift and clicking Left Mouse Button the Target Value will be set to the selected terrains height at that specific point.


Once a desired setting is selected, moving the cursor over the terrain shows the area to be edited by a blue overlay.
The overlay mask can be changed by selected a desired icon.

Terrain Smooth[edit | edit source]

Terrain Smooth
Terrain Smooth.

This is where the user can directly Edit the Island's terrain to smooth out any sharp edges.


The Size slider will adjust the effected area overlay size.
The Amount slider will adjust intensity of the effected area when changed.


Once a desired setting is selected, moving the cursor over the terrain shows the area to be edited by a blue overlay.
The overlay mask can be changed by selected a desired icon.

Object Editor[edit | edit source]

Object Editor
Object Editor.

This is where the user can directly Add, Remove, Position, and Rotate Objects.


Objects are categorised alphabetically and in specific category folders. Clicking on the + symbol expands the folder, and the {{Key|-} collapses it.
Once an object is selected it can be clicked and dragged onto the Island from the "Drag&Drop" button at the bottom of the Editor panel.


Objects placed within the scene can be selected and moved around by the transform handles.

Moving and Rotating Objects[edit | edit source]

To Move a selected object press T or select the move icon at the top of the editor panel.
To rotate a selected object press R or select the rotate icon at the top of the editor panel.

Clone Objects[edit | edit source]

To Clone a selected object press C or select the "clone" icon at the bottom of the editor panel.

Focus Object[edit | edit source]

To focus on a selected an object press F or select the Focus icon at the bottom left of the editor panel.

Delete Object[edit | edit source]

To delete on a selected an object press Delete or select the Trashcan icon at the bottom left of the editor panel.

Camera[edit | edit source]

The Camera setting is a planned feature to add custom map preview images. This feature is currently disabled though and does nothing.


Saving a Map[edit | edit source]

To Save a Map currently being worked on, press Escape and select Save.
You can also name your map and give it a description here.


Note: There is no Undo feature, or Auto Save, so saving and backing up custom maps is necessary.

Loading an Existing Map[edit | edit source]

To Edit an existing Map, select it in the Catrographer on the Left hand side and click Edit.