Watch[edit | edit source]
The Survival Watch is Stranded Deep’s unique way of displaying your vitals and useful information without breaking out of the games immersion.
You can view their survival Watch by holding down the F key (by default).
Occasionally the Watch will beep to let you know that one of your vitals is getting low. If your vitals are critically low and you are in danger of dying, the Watch will beep continuously. You can delay the warning for 90 seconds by hitting the F key.
Changing Modes[edit | edit source]
Switching Watch modes will toggle the displayed data. You can switch modes by clicking the Left Mouse Button (by default).
Mode 1 Time[edit | edit source]
The first mode on the survival watch is a general data view.
It displays the in-game time, the date, the total days survived, the current position of the day/night cycle, and "UV-Index".
Also used in the technique of making maps and navigation where time keeping helps in distance measuring.
Mode 2 Vitals[edit | edit source]
The second mode on the survival watch displays the vitals that you must monitor for survival. The watch will periodically beep when any of these vital signs are too low, warning you to take action or perish.
|Watch Vital Bars|
|Health||Current health of the player. If this reaches 0 the player will die.|
|Hunger||Current Hunger. Each bar represents 1 food serving.|
|Thirst||Current Thirst. Each bar represents 1 water serving.|
|Sleep||Current tiredness of the player. Restored when sleeping.|
Mode 3 Status[edit | edit source]
This screen mode displays your Stats Effects.
Positive effects are marked with the + symbol.
Negative effects are marking with the - symbol.
Status Effects[edit | edit source]
This section outlines everything regarding status effects. For more information about for a particulareffect, open it's link.
Watch status effects can be accessed by holding the F key, and scrolling through Modes using the Left Mouse Button.
Status Effects will list the following, depending on their relevance:
Positive Effects[edit | edit source]
|Healthy||∞||Regenerates to full health within 7 hours if no active negative effects & hunger/thirst above 5 bars|
|Sunblock||12 Hours||Prevents Sunburn/Sunstroke|
|Repellant||12 Hours||Repels Tiger Shark & Great White Shark|
|Splint||2 Days||Recently healed broken bones, adds a splint model to players leg|
|Breath Boost||3 Hours||Holding breath capacity doubled|
Negative Effects[edit | edit source]
|Starvation||∞||When Hunger is less than 0. Takes 2 Days to kill||Eat!|
|Dehydration||∞||When Thirst is less than 0. Takes 2 Days to kill||Drink!|
|Bleeding||∞||Can occur from taking damage. 3 Days to kill||Bandage or Gauze|
|Poison||3 Days||Can occur from poisonous creatures. 3 Days to kill||Anitdote|
|Broken Bones||∞||Occurs when falling. Limits mobility and takes 10 damage per jump||Splint|
|Sunstroke||7 Hours||Occurs standing in sun during high UV. Depletes Hunger and Thirst by 2 bars per hour||Aloe plant / Aloe Slave|
|Diarrhoea||1 Hour||Occurs from eating too many coconuts. Depletes Thirst to 0||Time|
|Illness||6 Days||No effect currently||?|
|Drowning||∞||Occurs when oxygen runs out||Use an AirTank or surface for air|
|Tired||∞||Disables sprinting if the player's sleep vital bar is less than 0||Sleep at a shelter or bed|
|Vomiting||?||Occurs when the player eats raw meat||Don't eat raw meat|
|Death||∞||Occurs when the player health reaches zero||Prevent health from depleating|